![]() Protect the Edges The default normal Gaussian smoothing which is used for the masks can allow the signature of, e.g., a bright window to 'leak out' to a slightly larger region, giving more weight to the underexposed image than is appropriate there, and leading to dark or bright halos which appear along any edge of high contrast. This might result in the final version below. ![]() Once you've adjusted the masks to your liking, you can flatten the image ( Image-Flatten Image), and then reduce the saturation somewhat ( Layer-Colors-Hue-Saturation.). You can achieve even more control using the curves dialog ( Layer-Colors-Curves.), specifically adding weight to different brightness levels in the scene. This has the effect of smoothly darkening the entire bright mask (which is an inverse mask), which de-emphasizes mid-tones, leaving only the darkest parts of the scene affected by the over-exposed image.
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